Dota 2 ranks run through eight medals, from lowest to highest: Herald, Guardian, Crusader, Archon, Legend, Ancient, Divine and Immortal. This guide gives the MMR for every medal and star, the share of players in each medal, and an explanation of how Immortal works. Valve does not publish exact thresholds, so the MMR numbers are community estimates, and we point out where the data is weak.
Dota 2 medals
All eight ranks, in order
Every medal and the MMR where it starts
Herald0+
Guardian770+
Crusader1,540+
Archon2,310+
Legend3,080+
Ancient3,850+
Divine4,620+
Immortal5,620+
Dota 2 Ranks in Order: The 8 Medals and the MMR for Each Star
Seven of the Dota 2 medals have five stars each. You climb from Herald 1 to Herald 5, then Guardian 1, and so on up to Divine 5. Immortal is the top medal and has no stars. Behind your medal is your MMR (matchmaking rating), the number that goes up when you win and down when you lose.
Valve does not publish the MMR where each star starts. The numbers below are the community estimates most Dota 2 MMR rank tables use, and the same ones our MMR calculator uses. Each cell shows where that star starts. Treat them as estimates, not exact cutoffs.
| Medal | Star 1 | Star 2 | Star 3 | Star 4 | Star 5 |
|---|---|---|---|---|---|
| Herald | 0 | 154 | 308 | 462 | 616 |
| Guardian | 770 | 924 | 1,078 | 1,232 | 1,386 |
| Crusader | 1,540 | 1,694 | 1,848 | 2,002 | 2,156 |
| Archon | 2,310 | 2,464 | 2,618 | 2,772 | 2,926 |
| Legend | 3,080 | 3,234 | 3,388 | 3,542 | 3,696 |
| Ancient | 3,850 | 4,004 | 4,158 | 4,312 | 4,466 |
| Divine | 4,620 | 4,820 | 5,020 | 5,220 | 5,420 |
| Immortal | 5,620+ | n/a | n/a | n/a | n/a |
Herald through Ancient are 154 MMR per star, so each of those medals is 770 MMR wide. Divine is wider: 200 per star, 1,000 for the whole medal. A medal runs from its first star up to one point below the next medal's first star, so Archon covers roughly 2,310 to 3,079. Immortal starts at 5,620 on this scale, but Valve changed how Immortal MMR is numbered in July 2026 (see the Immortal section below).
Dota 2 Rank Distribution and What Percentile You Are
How many players are in each medal? This table uses the rank distribution from OpenDota, a Dota 2 stats site, fetched on October 1, 2026. It covers 8,619,529 players who have a medal, and we added up the five star groups inside each medal. "Share" is the percent of players inside that medal. "Top X%" is the percent of players at that medal or higher.
| Medal | Share of players | Top X% (this medal or higher) |
|---|---|---|
| Herald | 8.6% | 100% |
| Guardian | 15.7% | 91.4% |
| Crusader | 19.1% | 75.7% |
| Archon | 19.7% | 56.6% |
| Legend | 16.6% | 37.0% |
| Ancient | 10.4% | 20.4% |
| Divine | 6.0% | 10.0% |
| Immortal | 4.0% | 4.0% |
Most players sit in the middle. Guardian through Legend hold about 71% of the sample, and the median (middle) player is Archon 2. Divine or higher is about the top 10%, and Immortal is about the top 4%. Shares are rounded to one decimal.
Read it with care. OpenDota's own note says this data is opt-in, limited to players who share public match data, and that averages are likely higher than expected. So the sample probably has too many strong players. Among all players, the top medals are likely rarer, and the bottom medals more common, than this table shows. For a number from Valve: in March 2025 it called 8,500 MMR roughly the top 0.5% of players, which was before the July 2026 Immortal change.
To work out "what percentile am I", follow these steps:
- Find your medal in the table. "Top X%" is the share of players at your medal or higher.
- Subtract it from 100 to get the share of players below your medal. For Ancient, 100 minus 20.4 is 79.6, so you start Ancient ahead of about 80% of the sample.
- Add your stars. A medal is a wide band: in this data Ancient 1 is the top 20.4% and Ancient 5 is the top 11.5%. Use the range, not one number.
How Immortal Works: Leaderboard Rank and Immortal Draft
Immortal is the top medal, and it has no stars. Instead, Immortal players who make a regional leaderboard have their position shown with the medal on their profile. Valve runs four leaderboards, for the Americas, Europe, Southeast Asia and China, and they update every hour. On September 30, 2026, each one listed about 5,000 players.
Immortal Draft is a special ranked format for the top of the ladder. Since March 2025, Valve uses Immortal Draft rules in any match that includes a player above 8,500 MMR, and the players are picked in a pre-game draft. If you are above 8,500, Valve said all of your ranked games are Immortal Draft, and these rules apply:
- The matches are private. They are not in public match history or in Valve's web APIs, the data feeds that stat sites use.
- You must register an official name, which cannot be changed and is shown during the draft.
- You cannot queue for ranked as a party.
On July 30, 2026, patch 7.41e changed how Immortal MMR is numbered. Valve's notes say four things: Immortal players had their MMR adjusted, all players are now between 1 and 9,500 MMR, relative placement and leaderboard positions are unchanged, and the Immortal Draft cutoff is still 8,500. The notes do not say where the Immortal medal now starts, so we cannot say whether 5,620 still marks that line. Our guide to the July 2026 ranked changes and Immortal MMR rescale has the details.
How Your Medal Is Shown: Rank Confidence and Recalibration
Your medal is a summary of your rating, and the system also tracks how sure it is about that rating. A January 2026 guide from Hotspawn, an esports news site, describes MMR as a Rank, an estimate of your skill, plus a Rank Confidence, how confident the system is in that estimate. Confidence rises as you play ranked matches and falls when you stop, and you count as calibrated once it passes a threshold.
That means calibration is not a fixed number of games. Medals also no longer reset on a schedule: Cyberscore, another esports news site, noted in March 2026 that Valve has stopped resetting ratings, and as of patch 7.41f (September 15, 2026), Valve has not announced a new ranked season or a forced reset. A manual MMR Recalibration option exists in the settings, and Valve fixed its button in patch 7.39b in May 2025. Our guide to how Dota 2 MMR calibration works covers rank confidence and recalibration in detail.
What Each Rank Bracket Means for Your Games
Rank is a rough signal, and single games vary a lot. This section is our coaching view, not Valve data. These are the typical problems at each level:
- Herald and Guardian (below about 1,540 MMR): Basics decide games. Last hit, avoid free deaths, and take towers when the enemy is away. Learn a few simple heroes in one role. Also learn to end games: a lead means little if your team never pushes it.
- Crusader and Archon (about 1,540 to 3,079): Many players know the basics, so consistency decides games. Cut pointless deaths, carry a Town Portal Scroll, and ward where your team will fight. Fight together, or do not fight.
- Legend and Ancient (about 3,080 to 4,619): Map awareness matters more. Rotate to objectives, set up around Roshan, and use vision to pick your fights. Drafts matter, and opponents punish mistakes faster.
- Divine and Immortal (about 4,620 and up): Opponents punish mistakes quickly and draft with a plan. A deep hero pool, a clear role and calm communication matter. Above 8,500 MMR you play Immortal Draft.
Getting Help With Your Rank
If you want to improve on your own account, one-to-one Dota 2 coaching is the option for that. If you would rather have someone else play, our MMR boost does that. There are also pages for common jumps: Herald to Guardian boost, Ancient boost, Divine boost and Immortal boost. On a boost order you get live chat with your booster and our team, and an encrypted Steam login box that only your booster (and our admins, if needed) can open and that is deleted when the order is done. Checkout works with PayPal, card, Apple Pay or Google Pay.
Frequently Asked Questions
What are the Dota 2 ranks in order?
From lowest to highest: Herald, Guardian, Crusader, Archon, Legend, Ancient, Divine and Immortal. The first seven have five stars each. Immortal has none, and it shows a leaderboard rank for players who are listed.
What MMR is Divine 1 in Dota 2?
About 4,620 on the community scale. Divine stars are 200 MMR apart, so Divine 5 starts near 5,420 and Divine ends at 5,619. For comparison, the Archon MMR range is about 2,310 to 3,079. These are community estimates, not Valve numbers.
What is a good MMR in Dota 2?
That depends on your goal, so use percentiles. In the OpenDota data above, Ancient (from about 3,850 MMR) is the top 20% and Divine (from about 4,620) is the top 10%, and that sample leans high. A practical target is your next star: 154 MMR up in most medals, 200 in Divine.
What is the average MMR in Dota 2?
Valve does not publish a current average. In the OpenDota sample the middle player is Archon 2, roughly 2,464 to 2,617 MMR on the community scale. Because the sample leans toward stronger players, the true middle of all players is probably lower.
What MMR is Immortal in Dota 2?
On the community scale Immortal starts at 5,620 MMR. Valve changed how Immortal MMR is numbered in July 2026 (all players are now between 1 and 9,500) and has not said where the medal starts on the new scale. Immortal Draft applies above 8,500 MMR.
Bottom Line
The eight Dota 2 ranks run from Herald to Immortal, with five stars in every medal except Immortal. The MMR figures are community estimates, not Valve numbers, and Valve's July 2026 Immortal change makes the top end less certain. Use the distribution table to see roughly where you stand, remember that the sample leans high, and aim for your next star instead of a number. If you want a hand, coaching keeps you on your own account, and our MMR boost is there if you decide to have someone else play. We checked the sources for this guide on October 1, 2026, against patch 7.41f.












